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package ollamarunner
import (
"errors"
"fmt"
"log/slog"
"math"
"time"
"github.com/ollama/ollama/kvcache"
"github.com/ollama/ollama/ml"
"github.com/ollama/ollama/model"
"github.com/ollama/ollama/model/input"
)
type InputCache struct {
// context window size (per slot)
numCtx int32
// does the cache store data or do we need to always send the full input?
// note that when enabled is false the underlying cache may either be nil
// or a non-nil dummy that doesn't actually store anything
enabled bool
// individual KV caches
slots []InputCacheSlot
// optimize cache eviction for multiple users
multiUserCache bool
cache kvcache.Cache
}
func NewInputCache(model model.Model, kvCacheType string, kvSize int32, numSlots int, batchSize int, multiUserCache bool) (*InputCache, error) {
numCtx := kvSize / int32(numSlots)
if numCtx < 1 {
return nil, fmt.Errorf("must have at least one kv cache entry per parallel sequence (kv: %v parallel: %v)", kvSize, numSlots)
}
slots := make([]InputCacheSlot, numSlots)
for i := range slots {
slots[i] = InputCacheSlot{Id: i}
}
cache := model.Config().Cache
if cache != nil {
cache.Init(model.Backend(), kvCacheTypeFromStr(kvCacheType), numSlots, int(numCtx), batchSize)
}
return &InputCache{
numCtx: numCtx,
enabled: cache != nil,
slots: slots,
multiUserCache: multiUserCache,
cache: cache,
}, nil
}
func kvCacheTypeFromStr(s string) ml.DType {
switch s {
case "q8_0":
return ml.DTypeQ80
case "q4_0":
return ml.DTypeQ40
default:
return ml.DTypeF16
}
}
func (c *InputCache) Close() {
c.cache.Close()
}
// Locking: Operations on InputCacheSlot (including finding one
// through LoadCacheSlot) require a lock to be be held that serializes
// these operations with each other and processBatch
type InputCacheSlot struct {
// Index in the KV cache
Id int
// Inputs that are stored in the KV cache
Inputs []input.Input
// is this cache actively being processed as part of a sequence?
InUse bool
// last time this cache was used (as of start of processing)
lastUsed time.Time
}
func (c *InputCache) LoadCacheSlot(prompt []input.Input) (*InputCacheSlot, []input.Input, error) {
var slot *InputCacheSlot
var numPast int32
var err error
// In single-user scenarios, the longest cache slot works fine for getting good input
// cache hit rates and it keeps the footprint of the cache small, which improves throughput.
// For multiple users, the "best" cache slot produces better input cache hit rates
// at the cost of worse performance when we miss the input cache.
if !c.multiUserCache {
slot, numPast, err = c.findLongestCacheSlot(prompt)
} else {
slot, numPast, err = c.findBestCacheSlot(prompt)
}
if err != nil {
return nil, nil, err
}
slot.InUse = true
slot.lastUsed = time.Now()
if numPast == int32(len(prompt)) {
// Leave one input to sample so we can get a response
numPast--
}
if c.cache != nil {
if numPast > 0 && !c.cache.CanResume(slot.Id, numPast) {
numPast = 0
}
err = c.cache.Remove(slot.Id, numPast, math.MaxInt32)
if err != nil {
// Some models don't support partial erasure
err = c.cache.Remove(slot.Id, 0, math.MaxInt32)
if err != nil {
return nil, nil, err
}
numPast = 0
}
}
slog.Debug("loading cache slot", "id", slot.Id, "cache", len(slot.Inputs), "prompt", len(prompt),
"used", numPast, "remaining", int32(len(prompt))-numPast)
slot.Inputs = prompt[:numPast]
prompt = prompt[numPast:]
return slot, prompt, nil
}
func (c *InputCache) findLongestCacheSlot(prompt []input.Input) (*InputCacheSlot, int32, error) {
longest := int32(-1)
var longestSlot *InputCacheSlot
for i, s := range c.slots {
if s.InUse {
continue
}
count := countCommonPrefix(s.Inputs, prompt)
if count > longest {
longest = count
longestSlot = &c.slots[i]
}
}
if longestSlot == nil {
return nil, 0, errors.New("no available cache slots")
}
return longestSlot, longest, nil
}
func (c *InputCache) findBestCacheSlot(prompt []input.Input) (*InputCacheSlot, int32, error) {
oldest := time.Now()
var oldestSlot *InputCacheSlot
longest := int32(-1)
var longestSlot *InputCacheSlot
for i, s := range c.slots {
count := countCommonPrefix(s.Inputs, prompt)
if count > longest {
longest = count
longestSlot = &c.slots[i]
}
if s.lastUsed.Compare(oldest) < 0 && !s.InUse {
oldest = s.lastUsed
oldestSlot = &c.slots[i]
}
}
if longest == int32(len(longestSlot.Inputs)) && !longestSlot.InUse {
return longestSlot, longest, nil
}
if oldestSlot.InUse {
return nil, 0, errors.New("no available cache slots")
}
if len(oldestSlot.Inputs) != 0 {
slog.Debug("evicting cache slot", "id", oldestSlot.Id, "inputs", len(oldestSlot.Inputs),
"used", oldestSlot.lastUsed)
}
if longest > 0 && longestSlot != oldestSlot {
slog.Debug("forking cache slot", "src", longestSlot.Id, "dst", oldestSlot.Id, "inputs", longest, "total",
len(longestSlot.Inputs))
oldestSlot.Inputs = make([]input.Input, longest)
copy(oldestSlot.Inputs, longestSlot.Inputs[:longest])
if c.cache != nil {
c.cache.CopyPrefix(longestSlot.Id, oldestSlot.Id, longest)
}
}
return oldestSlot, longest, nil
}
func countCommonPrefix(a []input.Input, b []input.Input) int32 {
var count int32
for i := range a {
if i >= len(b) {
break
}
if a[i].Token != b[i].Token || a[i].MultimodalHash != b[i].MultimodalHash {
break
}
count++
}
return count
}
// TODO(jessegross): If we need to reprocess the inputs we should ensure that
// we don't split up a SameBatch
func (c *InputCache) ShiftDiscard(inputLen int32, numKeep int32) int32 {
targetFree := (c.numCtx - numKeep) / 2
targetFree = max(targetFree, 1)
currentFree := c.numCtx - inputLen
discard := targetFree - currentFree
if discard < 0 {
discard = 0
}
return discard
}
type ErrReprocessInputs struct {
Inputs []input.Input
}
func (e *ErrReprocessInputs) Error() string {
return fmt.Sprintf("kv cache shift not supported, inputs need reprocessing (input count: %v)", len(e.Inputs))
}
// Frees up space in the KV cache by deleting the oldest half of history and shifting
// the newest half into that space (saving numKeep inputs at the beginning).
//
// Assumes that at least 1 entry can be freed up by shifting (i.e. numKeep < numCtx)
func (c *InputCache) ShiftCacheSlot(slot *InputCacheSlot, numKeep int32) error {
if numKeep >= c.numCtx {
return fmt.Errorf("unable to shift context - keep exceeds context (keep: %v context: %v)", numKeep, c.numCtx)
}
inputLen := int32(len(slot.Inputs))
discard := c.ShiftDiscard(inputLen, numKeep)
if discard <= 0 {
return nil
}
slog.Debug("context limit hit - shifting", "id", slot.Id, "limit", c.numCtx, "input", len(slot.Inputs),
"keep", numKeep, "discard", discard)
if c.cache != nil {
err := c.cache.Remove(slot.Id, numKeep, numKeep+discard)
if err != nil {
slog.Debug("kv cache removal unsupported, clearing cache and returning inputs for reprocessing",
"id", slot.Id, "error", err)
// Create new input slice with preserved tokens (numKeep + remaining tokens after discard)
newInputs := make([]input.Input, numKeep+inputLen-(numKeep+discard))
copy(newInputs[:numKeep], slot.Inputs[:numKeep])
copy(newInputs[numKeep:], slot.Inputs[numKeep+discard:])
// Reset the cache
_ = c.cache.Remove(slot.Id, 0, math.MaxInt32)
slot.Inputs = []input.Input{}
// Return error with inputs that need to be reprocessed
return &ErrReprocessInputs{Inputs: newInputs}
}
}
for i := numKeep + discard; i < inputLen; i++ {
slot.Inputs[i-discard] = slot.Inputs[i]
}
slot.Inputs = slot.Inputs[:inputLen-discard]
return nil
}